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In the Gex Games Gex would have access to power ups to use.

Here is a list of the power ups:

Gex

Name Description Picture

Red firefly

Hurl fire balls.

Lasts until hit,

counts as an

extra hit paw.

Red firefly
Blue firefly Hurl ice balls.

Lasts until hit,

counts as an

extra hit paw.

Blue firefly
Yellow firefly Hurl three bolts

of electricity.

Lasts until hit,

counts as an

extra hit paw.

Yellow firefly-0

Centipede

Super speed.

Lasts until hit

& for a

short time.

Caterpillar
Caterpillar Invincibility;

lasts for a

short time.

Realcaterpillar
Butterfly Extra Life
Butterfly
Ladybug Full Health,

fill all empty

hit paws.

Ladybug
Flea Extra helath

point. It fills

all empty hit

paws and

adds one.

Flea
Grasshopper Super Jump;

jump higher

and farther.

Lasts until hit.

Grasshopper
Amber balls Fills only one

empty hit paw.

Amber ball

Gex Enter The Gecko

  1. Fire
  2. Ice
  3. Extra Life
  4. Health

Gex 3 Deep Cover Gecko

  1. Fire
  2. Ice
  3. Slime
  4. Extra Life
  5. Health

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